A Rustic Refuge in the Western Gnarley Forest
Nestled at the foot of Twilight Falls, where the merchant road winds around a tranquil pond, lies The Lodge of the Twin Oaks—the oldest and most renowned inn in the village of Twilight Falls. For over a century, this sturdy, well-kept establishment has served woodsmen, rangers, druids, merchants, and weary adventurers traveling through the western Gnarley Forest.
Run by the pragmatic Jenna Vethaim and her wandering cleric companion, Rhodri, the Lodge offers a warm hearth, hearty meals, and strong ale to those who can pay—and for those in need, a safe place to rest before braving the dangers beyond the village.
Situated just down the Forest Road from Nulb and the infamous Temple of Elemental Evil, The Lodge of the Twin Oaks is a hub of rumors, intrigue, and opportunity, making it a perfect stop for adventurers in any Greyhawk campaign.
🏡 The Lodge of the Twin Oaks: A Place of History and Tradition
An Inn Built on Ancient Foundations
- Originally constructed over a century ago by the Vethaim family, passed down through generations.
- Built near the Twin Oaks, two massive and sacred trees standing at the edge of the pond, revered by druids of the Old Faith.
- Stands on the ruins of an ancient elven city, with moss-covered archways and weathered stone pillars still visible around the pool.
A Crossroads of the Forest Road
- Key location for travelers moving between Dyvers, the Wild Coast, and the Viscounty of Verbobonc.
- A frequent stop for rangers, gnome traders from the Greenway Valley, and elven envoys from the deeper Gnarley Forest.
- With the rise of banditry on the merchant roads, traffic has slowed, but those who do travel now carry important news, rumors, and desperation.
👩 Jenna Vethaim: The Innkeeper of the Twin Oaks
A Sharp-Eyed Guardian of the Lodge
- Human woman of mixed Oeridian and Flan descent, in her late 40s, with streaks of gray in her auburn hair.
- Sturdy and pragmatic, runs the Lodge with efficiency and fairness.
- Loyal to Twilight Falls, ensuring the Lodge remains neutral ground.
- Knows more than she lets on—the Lodge is a place of whispers, and Jenna hears them all.
Ties & Influence
- Provides safe haven to Gnarley Rangers and Mounted Borderers, ensuring their presence in town.
- Respects the Druids of the Old Faith, and the Lodge honors their traditions.
- Closely watches tensions between merchants, gnomes, and bandits—but does not take sides… yet.
🧙♂️ Rhodri: The Wandering Cleric of Fharlanghn
The Traveler Who Stopped Walking
- Human cleric of Fharlanghn (6th Level), once a lifelong wanderer, now settled at the Lodge.
- Lean, wiry, and sun-weathered, with gray-streaked dark hair, often tied back.
- Serves as the Lodge’s cook and spiritual guide, offering blessings for safe journeys.
Ties to the Wider World
- Well-connected with the Striders of Fharlanghn, the secretive order protecting roads.
- Suspected of passing information to the Mounted Borderers, though he denies involvement.
- Freely shelters and aids other priests of Fharlanghn, offering them discounts and free lodging.
🍽️ A Place of Rest: Rooms, Food & Drink
Accommodations at the Lodge
- Common Room (1 cp per night, 3 cp with meal) – Bedrolls by the hearth, ideal for rangers and laborers.
- Shared Room (5 sp per night, includes meal & drink) – Two beds per room, popular among traveling merchants.
- Private Room (1 gp per night, includes meals & drink) – A warm, quiet room with a lockable door and a personal hearth.
- Traveler’s Refuge (Exclusive to Clerics of Fharlanghn) – Free for one night, 50% off thereafter.
Rustic & Hearty Menu
- Ranger’s Rabbit Stew – Slow-cooked rabbit with mushrooms and wild onions. (8 cp, 1 sp with ale)
- Hearthfire Venison Roast – Marinated venison with juniper and berry sauce. (2 sp)
- Sevensong Ale – A mild ale, stored in large casks by the bar. (1 sp per pint)
- Honey Haven Mead – Sweet and golden, rich with floral flavors. (3 sp per pint)
(See full Twin Oaks Menu for more details!)
🌲 The Lodge’s Role in the Gnarley Forest
A Hub of News, Politics & Rumors
- With Mounted Borderers pulled back from the Kron Hills, banditry along the Forest Road has increased.
- Merchants from Dyvers and the Wild Coast are on edge, fearing attacks.
- Gnome traders from Greenway Valley are angry at the lack of protection.
- Elven emissaries from the deeper Gnarley have been watching recent events with concern.
Potential Adventure Hooks
- “The Vanishing Merchant” – A gnome trader disappeared after leaving the Lodge. What happened?
- “A Secret Beneath the Hearth” – Jenna seems nervous about something hidden beneath the inn.
- “A Ranger’s Last Breath” – A dying Gnarley Ranger stumbles in with a bloodstained map and dire warnings.
🌍 Using the Lodge of the Twin Oaks in Your Greyhawk Campaign
The Lodge of the Twin Oaks is more than just an inn—it is a central point of connection for adventurers moving between the Temple of Elemental Evil, Nulb, Dyvers, and Verbobonc. Whether your players seek shelter, rumors, allies, or intrigue, Jenna and Rhodri can provide it.
How to Incorporate It into Your Game
- A safe place for your adventurers to rest between journeys.
- A hub for gathering rumors, hiring guides, or securing trade contacts.
- A place where mounting tensions between factions can unfold organically.
- A potential battlefield—if the growing unrest in Twilight Falls reaches a breaking point.
📖 Explore More of Greyhawk’s Gnarley Forest!
This is just one rich location in the Village of Twilight Falls, part of 3orcs’ ongoing Greyhawk worldbuilding project. Located here: The Lodge of the Twin Oaks
📜 Check out more locations and lore in the Verbobonc Campaign Guide 576CY!
📺 Watch in-depth Greyhawk discussions on the 3orcs YouTube channel!
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