Running Noble Ambitions Inside Temple of Elemental Evil: The Suel Pantheon Toolkit for DMs
Welcome to the 3orcs Blog—a dedicated space for Dungeons & Dragons fans and Dungeon Masters delving into the classic World of Greyhawk. Here, you’ll find campaign guides, NPC profiles, DM tips, and resources centered around Greyhawk’s rich lore, including in-depth insights for the Temple of Elemental Evil. Join me for articles, maps, and exclusive content to enhance your D&D adventures!
Hello, adventurers and fellow Dungeon Masters! I’m 3orcs, a proud content creator, traditional DM for over 40 years, and passionate advocate of Greyhawk. Today, I want to talk about why the Village of Hommlet from the T1 module is hands-down the perfect starting point for any D&D campaign set in the World of Greyhawk.
Having worked with TSR and published supplements like 3orcs Side Quests for T1 Village of Hommlet, I’ve seen how impactful a well-designed starting location can be. Hommlet stands out because it blends intrigue, danger, and opportunity into a seamless introduction to high fantasy adventuring. Let’s dive into what makes this unassuming hamlet an essential launchpad for adventurers.
I highly recommend getting a PDF copy of the T1 module 'Village of Hommlet' at DriveThruRPG website.
Hommlet isn’t just a place on a map; it’s a living, breathing community filled with relatable characters, hidden dangers, and endless possibilities. Located just southeast of Verbobonc, this crossroads village serves as a hub of trade and culture, but with a dark past tied to the infamous Temple of Elemental Evil.
The village features a variety of colorful NPCs, such as the innkeeper Ostler Gundigoot at the Inn of the Welcome Wench and the suspicious traders Rannos Davl and Gremag at the Trading Post. With these characters, you’ll find plenty of hooks to keep players engaged and guessing.
Just outside Hommlet lies the decaying Moathouse, an early test for novice adventurers. This dungeon is the perfect blend of combat, exploration, and mystery, offering encounters with brigands, giant frogs, and the sinister agent Lareth the Beautiful.
The Moathouse’s design teaches adventurers to be cautious and creative. It’s not just about brute force—it’s about strategy, teamwork, and resource management. For new players, it’s a masterclass in how D&D works, and for experienced players, it’s a nostalgic challenge.
Hommlet’s story isn’t just about fighting monsters. The village is steeped in intrigue, with subtle hints that all is not as it seems. The rising bandit activity on the roads and the return of adventurers to the area suggest that the Temple of Elemental Evil may not be as dormant as everyone hopes.
This political undercurrent connects Hommlet to larger events in Verbobonc and beyond, making it a vital part of the Greyhawk campaign setting. Players will feel their actions have weight as they decide who to trust, who to aid, and how to handle the encroaching threat.
For Beginners:
For Veterans:
Back in the early days of AD&D, Hommlet was the first module I ever ran as a Dungeon Master. I still remember my players cautiously stepping into the Inn of the Welcome Wench, wondering if they’d been lured into a trap. That campaign sparked my love for storytelling and worldbuilding, and it’s why I continue to champion this module after 40 years.
The Village of Hommlet is more than a starting location—it’s a masterclass in adventure design. Whether you’re a seasoned DM or a new player, it offers a rich, immersive experience that sets the tone for an epic campaign. With its dynamic mix of characters, politics, and challenges, Hommlet remains the crown jewel of introductory adventures.
What are your experiences running Hommlet? Let me know in the comments or on my 3orcs YouTube Channel, where we discuss all things Greyhawk. And if you want to dive deeper, check out my 3orcs Side Quests for T1 Village of Hommlet supplement on the Dungeon Masters Guild!
Happy adventuring,
3orcs
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