The Waterside Hostel of Nulb: A Tavern of Whispers and Knives for Temple of Elemental Evil Greyhawk DND campaign

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A blog post by 3orcs for Dungeon Masters running the Temple of Elemental Evil In the backwaters of the Viscounty of Verbobonc , nestled against the murky banks of Imeryd’s Run , lies the festering hive of Nulb —and at its heart, the Waterside Hostel . It isn’t just an inn. It’s a cauldron of scheming pirates, cutthroats, cultists, and desperate adventurers, each seeking something—coin, glory, or power. If you're a Dungeon Master running T1: The Village of Hommlet and eyeing a deeper dive into the seedy roots of evil in Greyhawk, this is the side location to breathe life into. And trust me—when your party walks into this place, the adventure won’t wait until morning. A Note from 3orcs: How I Use the Waterside Hostel in My Campaign When I first ran Temple of Elemental Evil for my players, I knew I wanted the village of Nulb to feel like a slow-motion ambush. Everyone is watching. Everyone has a knife behind their back. That’s why I love the Waterside Hostel—it’s a tavern wi...

Humans of Greyhawk: Diversity in the Flanaess for your DND Temple of Elemental Evil campaign

 

Greetings, Dungeon Masters! It’s 3orcs here, and today, we’re diving into a cornerstone of the World of Greyhawk—the rich diversity of its human populations. One of the most striking aspects of this campaign setting is the fact that “human” isn’t just a singular race but a tapestry of cultures, languages, and traditions woven together across the Flanaess.


 If you’re preparing to run the legendary T1 Village of Hommlet or the sprawling Temple of Elemental Evil, understanding the distinctiveness of Greyhawk’s human races will add depth and immersion to your campaign. Let’s explore what makes the humans of Greyhawk a vibrant and essential part of this world!


The Races of Humans in Greyhawk

Unlike other settings that lump humans together, Greyhawk celebrates the distinctiveness of its six major human groups:

  1. Baklunish

    • Appearance: Golden to olive skin, dark hair, and almond-shaped eyes.
    • Cultural Vibe: Exotic mysticism and a deep spiritual connection to their pantheon.
    • Regions: Found predominantly in the western Flanaess.

     

     

     

  2. Flannae (Flan)

    • Appearance: Bronzed to deep brown skin, often with wavy or curly hair.
    • Cultural Vibe: Indigenous and tied to nature, with a reverence for the land.
    • Regions: Geoff, Sterich, Tenh, and other areas with strong Flan roots.

     

  3. Oeridians (Oerid)

    • Appearance: Tan to olive skin tones, diverse hair colors, and varied eye hues.
    • Cultural Vibe: Expansionists, conquerors, and founders of the Great Kingdom.
    • Regions: The fractured kingdoms of the central Flanaess.

     

     

     


  4. Suloise (Suel)

    • Appearance: Pale skin with hair ranging from platinum blonde to fiery red.
    • Cultural Vibe: Ancient and proud, with pockets of purity among barbarian tribes.
    • Regions: Frost, Ice, and Snow Barbarians; Duchy of Urnst; Scarlet Brotherhood.
  5. Olman

    • Appearance: Dark-skinned with striking features.
    • Cultural Vibe: Rich ancient traditions, hailing from southern jungles.
    • Regions: Isolated communities in Hepmonaland and tropical areas.


  6. Rhennee (Rhenn-folk)

    • Appearance: Olive to darker complexions, with straight black hair and dark eyes.
    • Cultural Vibe: Mysterious wanderers, living on the rivers and lakes of the Flanaess.
    • Regions: Nomadic across major waterways.


Why Diversity Matters in Greyhawk

In Greyhawk, these distinctions aren’t just window dressing. They influence politics, alliances, religions, and conflicts. Here’s how you can use this diversity to enrich your campaign:

Geopolitical Tensions

  • Highlight the ongoing strife between the remnants of the Great Kingdom (Oeridian) and the Scarlet Brotherhood (Suel).
  • Create quests around Flan resistance to outside conquest in Geoff or Sterich.

Religious Intrigue

  • Each human race venerates distinct gods, with some shared faiths blending their beliefs.
  • Baklunish spiritual traditions clash with Suel imperialism, providing rich narrative tension.

Player Identity

  • Encourage players to consider their character’s heritage when choosing languages, appearance, and worldview.

The Blended Heritage of Greyhawk’s Humans

While the distinct human races of the Flanaess—Baklunish, Flannae, Oeridian, and Suloise—offer rich cultural flavors, the reality is that most humans in the central Flanaess are of mixed heritage. Centuries of migration, conquest, and intermingling have created a populace that reflects a blend of these once-separate groups.

Key Points on Blended Heritage:

  • Mixed Populations in the Central Flanaess: From western Urnst Duchy to Geoff, the majority of humans represent a mix of two or more heritages, resulting in a variety of appearances and traditions.
  • Cultural Integration: Skin color or ethnic background is rarely a point of contention in the central Flanaess, except among the elitist Scarlet Brotherhood or haughty nobles clinging to their perceived “purity.”
  • Nuance in NPC Creation: As a Dungeon Master, highlighting these blended heritages allows for greater creativity when designing NPCs. Consider combining traits from two or more races to craft unique backstories and appearances.
  • General Flavor Over Strict Distinctions: While the racial distinctions provide a framework for NPC characteristics and campaign flavor, the mixed heritage of most humans keeps the world feeling authentic and grounded.

For example, in the Verbobonc region, you might encounter a merchant of Baklunish and Flannae descent, whose dark, almond-shaped eyes contrast with the bronzed skin and wavy hair of their Flannae heritage. These subtle details can make your NPCs feel alive and help your players connect to the world.

A Balanced Approach to Racial Distinctions

While stressing the differences among human ethnic groups can add flavor to a campaign, it’s essential to use these distinctions thoughtfully. Highlighting the mixed heritage of most NPCs ensures the focus remains on creating a cohesive, immersive world, rather than drawing stark lines that might feel out of place in a fantasy setting like Greyhawk.

By blending traits from Greyhawk’s rich human tapestry, you can enrich your campaign while staying true to the setting’s nuanced history. The distinctions provide flavor, but the blending adds realism and depth.


A Guide for New Players

If your players are creating characters in the World of Greyhawk, encourage them to think beyond the standard “human” option. Help them explore:

  • Ethnic Backgrounds: Is their character a proud Suel noble or a wandering Rhennee rogue?
  • Languages and Traditions: Each race has unique dialects and practices, from Baklunish mysticism to Flan reverence for nature.
  • Cultural Rivalries: What prejudices or alliances might their character have based on their heritage?

For example, a Suloise cleric of Wee Jas might clash with a Flan druid due to ideological differences rooted in their cultural histories.


Using Greyhawk Humans in the Temple of Elemental Evil

The Temple of Elemental Evil campaign provides countless opportunities to showcase Greyhawk’s human diversity:

T1 Village of Hommlet

  • The locals are predominantly Oeridian and Flan, with a sprinkling of Baklunish traders.
  • Include an NPC merchant of Rhennee origin, whose mysterious background adds intrigue to the party’s dealings.

Temple Politics

  • The cult’s leadership could reflect the tensions between different human races, with factions vying for control.
  • For example, a Suel faction might pursue domination, while an Oeridian faction focuses on subjugation.

Cultural Quests

  • Tie side quests to specific racial groups. Perhaps the Flan villagers near Nulb need help preserving a sacred site threatened by the cult.


Dungeon Master Tips

As a DM, I’ve found that weaving in the distinctiveness of Greyhawk’s human races adds depth and flavor to any campaign. Here are some tips:

  • Visual Aids: Use maps and artwork to illustrate the cultural regions of the Flanaess.
  • Accents and Mannerisms: Give NPCs unique dialects or mannerisms based on their heritage.
  • Dynamic Conflicts: Create moments where racial tensions boil over, forcing players to navigate the fallout.

A Personal Note from 3orcs

One of the reasons I love Greyhawk is its focus on complexity and realism. The diversity of its human populations makes it feel like a living, breathing world. As a DM, tapping into these cultural nuances has made my campaigns richer and more immersive for my players.

If you’re looking for more resources to bring your Greyhawk campaigns to life, check out my Verbobonc Campaign Guide 576 CY or subscribe to my YouTube Channel for in-depth discussions and tips. Together, let’s keep the legacy of Greyhawk alive for a new generation of adventurers!


Final Thoughts

The human races of Greyhawk are not just background details—they’re an integral part of what makes the Flanaess such a compelling setting. By embracing this diversity, you’ll create a campaign world that feels authentic, dynamic, and unforgettable. So, fellow DMs, dive into the rich tapestry of Greyhawk and let your players experience the depth and drama of its human heritage!

Let’s roll some dice and make history!

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