Grave-Soaked Secrets in the Shadow of Nulb, in the World of Greyhawk for the Temple of Elemental Evil DND campaign

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A 3orcs Blog for Dungeon Masters Running the Temple of Elemental Evil Campaign
Some men become legends. Others are burdened by them.
Drey Garson is one of the last true Rangers of the Gnarley Forest, a man who has spent a lifetime fighting the horrors lurking within its depths. He has walked the wild paths since his youth, hunted beasts that most wouldn't dare name, and watched too many friends fall in the fight to keep the lands of Verbobonc and the Free Peoples safe.
But time has taken its toll. Once the proud Knight of the Gnarley, he is now a tired, broken old man, his body failing him thanks to a hag’s dying curse. He had hoped to fade into quiet retirement, but fate refuses to let him rest.
A young ranger has vanished, and if no one else will go looking, then Drey will.
Drey Garson is past his prime, but still commands the respect of anyone who knows the wilds.
"I didn’t live this long by bein’ brave. I lived this long by bein’ meaner than whatever was tryin’ to kill me."
Decades ago, Drey and his companions hunted down a coven of hags deep in the Fens of Tor. Though they succeeded, one of them survived long enough to curse him:
"Ye would take me sisters, ranger. Ye have a heart of stone, I wager. I curse ye then. May the blood that pumps from ye heart o’ stone harden ye limbs, seize ye hands, and root ye feet te the earth. Stone ye are, and stone ye shall be!"
Since then, each dawn, Drey must fight against petrification. If he fails, the stone creeps further into his body, turning him into a statue piece by piece.
No magic has undone the curse. Not the healers of Verbobonc, not the Druids of the Gnarley, not even the most ancient of elven magics.
"I can’t feel my damned fingers in the morning, and my feet keep trying to root to the earth. If I stop moving, I’ll turn into a damn statue. So I don’t stop moving."
Drey was content to rot in peace, spending his days in his garden and his pipe. But when Redaxe Randar, a promising young ranger, vanished on patrol—something broke inside him.
No one else will go looking. So Drey will.
This is more than just a rescue mission—it’s about proving he isn’t done yet. That the curse hasn’t won.
"Yer young, yer fast, and yer stupid. You’ll probably get me killed. But fine, let’s go."
"Some people die with a blade in their hand. Some die in bed. Me? I’ll probably keel over in the middle of a damn argument."
"I’ll tell you what I told that bandit leader before I cracked his skull—get off my damn trail."
Drey Garson is not just an NPC—he is a story waiting to be told.
For Dungeon Masters running Temple of Elemental Evil, he is an ally, a warning, and a tragic figure wrapped into one.
The wilderness is changing. The Temple is rising. And a legend walks once more.
Will he find his peace? Or will he die on the road, chasing ghosts and monsters?
For more Greyhawk lore, NPCs, and adventure hooks, visit the Verbobonc Campaign Guide 576CY and follow 3orcs for deeper discussions on the Temple of Elemental Evil campaign!
Click here to read more about Ranger Knight Drey Garson
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