The Secret War Beneath the Hills: Temple Logistics at the Hunting Cottage

Welcome to the 3orcs Blog—a dedicated space for Dungeons & Dragons fans and Dungeon Masters delving into the classic World of Greyhawk. Here, you’ll find campaign guides, NPC profiles, DM tips, and resources centered around Greyhawk’s rich lore, including in-depth insights for the Temple of Elemental Evil. Join me for articles, maps, and exclusive content to enhance your D&D adventures!
If you've ever tried to run the classic T1–The Village of Hommlet or dive headlong into the Temple of Elemental Evil, then you know how tantalizing—but fragmented—the original material can feel. There’s a brilliance to the foundation Gygax laid, but to truly make the world breathe, a Dungeon Master has to lift the veil and stitch the darkness together.
That's what this latest article update for the Leadership of the Temple of Elemental Evil sets out to do.
One of the greatest shortcomings in the original module is that the leadership structure of the Temple is vague and uncoordinated. Yes, we have Hedrack, Senshock, Romag, Alrrem, and Belsornig—but how do they function? Who do they trust? Who spies on whom? How does smuggling operate in Nulb without tipping off the knights of Furyondy?
Our latest article does what the module never fully dared: we gave the Temple leadership teeth, chains, spies, and an underground network that now pulses through the heart of Nulb.
Commander Feldrin is now the ruthless master of Temple logistics.
Gefreid Patris holds the critical Hunting Cottage—a key node that feeds prisoners and supplies through a secret tunnel into the Greater Temple itself.
Lucius Graeme is no longer just a name—he’s the nerve between Nulb, Verbobonc, and the Temple.
Madame Selentis, once the disgraced Lady Nysera Krivaltis, now operates as the spider in Nulb’s web, channeling captives and coin through the Boatman’s Tavern and beyond.
These aren’t throwaway villains. They are political actors in a dark cult war—a cast of manipulators, schemers, and occult bureaucrats entangled in a logistical machine beneath the crumbling surface of a swamp village.
For me, as someone developing the Verbobonc Campaign Guide 576 CY, this kind of character and faction work breathes life into the sandbox. When the Temple's agents are real people with motivations, ambitions, and rivalries, every side quest becomes an opportunity for intrigue.
Your party doesn’t just find evil—they stumble into it. They meet it in the tavern. They bargain with it unknowingly in the market. They betray it over drinks, or perhaps get betrayed by it at the pier.
That’s the kind of tension the new Leadership of the Temple of Elemental Evil article was written to create.
The revised material for Nulb isn’t just window dressing—it’s a fully realized frontier of corruption. With detailed articles for:
Boatman’s Tavern
The Brothel of Elvanna Thorne
The Waterside Hostel
The Hidden Prison Cellar
The Black Market
Warehouse Logistics
The Hunting Cottage and Secret Tunnel
…we’ve transformed Nulb from a “muddy map square” into a battleground of political influence, cultic maneuvering, and desperate survival.
This game has given me the framework to develop more than just one den of evil. It’s inspired me to flesh out:
Verbobonc City – with political tensions, noble rivalries, and rising gnomish unrest.
Hommlet – still recovering from the Moathouse and unknowingly tied to Lucius’s web.
Sheernobb, Ostverk, and Twilight Falls – each a piece in the growing storm leading to the Temple’s return.
If you're running Temple of Elemental Evil, or even T1: The Village of Hommlet, don’t treat these locations as dots on a map—make them part of the living world. That's what I aim to do with every new supplement, article, and character I write.
If you're just starting your journey in the World of Greyhawk, or introducing players to it through a Temple of Elemental Evil campaign, this updated material offers:
Side quests with purpose and power dynamics.
NPCs with layered relationships and goals.
Locations that reward exploration, infiltration, and consequences.
The Elder Elemental Eye is watching—and now, so are the Dungeon Masters who want to give it form.
To read the full Leadership of the Temple of Elemental Evil article with artwork, sidebars, and secret faction notes, visit the Verbobonc Campaign Guide 576 CY website.
📖 Verbobonc Campaign Guide 576cy
📹 And check out our deep-dive video series on the 3orcs YouTube Channel, where we break down Temple politics, encounter design, and worldbuilding tools.
Whether you’re a veteran of the Greyhawk wars or a new Dungeon Master carving your first trail into the Gnarley Forest, I hope this material helps you bring your game to life.
May your dice be cruel—especially in Nulb.
– 3orcs
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