Clan Fealefel – The Arcane Sentinels of the Twilight Trees

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  Weaving Elven Intrigue Into Your Temple of Elemental Evil Campaign By 3orcs – Lorecrafter, DM, and Creator of the Verbobonc Campaign Guide 576 CY One of the most creatively fulfilling aspects of building the Verbobonc Campaign Guide 576 CY has been developing the living world around The Temple of Elemental Evil — a world breathing with tension, factional politics, spiritual depth, and strange woodland magic. In this post, I want to introduce you to one of my favorite elven factions in the Gnarley Forest: Clan Fealefel , the Arcane Sentinels of the Twilight Trees. Their lore, mystery, and presence have fundamentally reshaped how I run the Wild Coast and the Gnarley Forest — and they can do the same for you. Who Are the Fealefel? Nestled in the deep northern reaches of the Gnarley Forest, bordering the ancient Wild Road, Clan Fealefel is a fiercely independent elven clan whose power stems from deep-rooted arcane traditions, old pacts with the Fey, and an unrelenting dedic...

Lighting the Way: Solinar Aurelius Dawnbringer and the Living World of Verbobonc Greyhawk DND campaign

When I first opened the pages of the Temple of Elemental Evil module, like many Dungeon Masters, I was both inspired and overwhelmed. Hommlet was quaint, the ruins of the temple loomed with mystery, but something felt missing. Where were the vibrant threads of divine purpose? Where were the priests, the theology, the power behind a god’s will—not just in mechanics, but in spirit?

That question is what led me, 3orcs, to build the Verbobonc Campaign Guide 576 CY—and central to that project is one of the most pivotal and awe-inspiring characters I’ve ever created: His Holiness Solinar Aurelius Dawnbringer, Arch-Hierophant of Pelor, Vicar of the Light.

Who is Solinar?

Solinar is no ordinary NPC. He is Pelor’s walking covenant. Born mortal, yes, but after years of direct communion and solar transfiguration, he is now something more. His body radiates the solar fire of divine justice. His voice burns away falsehoods. His presence bends undead to flight. And yet, his mercy is overwhelming, his kindness boundless.

For DMs looking to breathe divine gravity into their campaigns, Solinar represents the theological and narrative weight a high priest should have in a world where gods are real, miracles are daily, and light must be wielded as both weapon and balm.

The Church of Pelor in Verbobonc

Thanks to the detailed PDF articles I’ve written—referencing both Pelor and Bishop Charles Evertide—the Church of Pelor isn’t just a building with healing potions. It’s an active, politically engaged holy order with inquisitors, missionaries, acolytes, and councils.

Bishop Evertide, a deeply human and pastoral figure, holds Verbobonc’s seat as the head of the Church of Pelor locally. He lacks Solinar’s divine aura, but not his influence. For characters creating clerics or paladins of Pelor, this church becomes home base. A place to receive missions, learn from the faithful, and stand on sacred ground. This is the spiritual hub of Verbobonc for the Temple of Elemental Evil campaign.

Bringing the Flanaess to Life

Solinar and Evertide both provide cornerstones to build out the realism of a living Greyhawk. This campaign—originally created by Gygax—never told us how the peasants ate, how divine law was enforced, or what a regional bishop did day to day. But in my campaign, inspired by great works like The Wheel of Time and Malazan Book of the Fallen, every detail breathes.

Villages like Hommlet, Sheernobb, Ostverk, Twilight Falls, and Nulb each have shops with named bakers and potters. They have crop rotations. They have healing centers staffed by clergy. They have politics, festivals, and minor gods whispering to the trees. And because of that, your adventurers’ choices matter. You are not just running a dungeon crawl—you’re shaping the fate of entire spiritual and agricultural systems.

Running Side Quests and Divine Storylines

Solinar provides you, the DM, with an unparalleled anchor for divine-themed quests:

  • An artifact goes dark—Solinar sends your players to recover it.

  • A blight spreads—Evertide calls for aid from your party.

  • A heretical cult hides in a nearby shrine—Paladins of Pelor seek allies to purge it.

  • A dying cleric experiences a vision of Solinar’s eyes, filled with tears—what warning do they bring?

When you place Solinar in your game, his every appearance should feel like prophecy fulfilled or wrath invoked. He should challenge PCs spiritually, not just with mechanics.

For New Players: Making Clerics Matter

Too often, new players take clerics for healing and nothing else. But imagine this: you’re a young acolyte in Verbobonc, raised on stories of Solinar’s light. You meet Bishop Evertide as he tends the gardens of the temple. You’re sent into Hommlet as a missionary, not knowing the cult that waits in the moathouse. Now you’re in a story of gods and dawns and flame—not just numbers.

The Verbobonc Campaign Guide gives your clerics depth. It gives your paladins mentors. It gives your druids tensions with Pelor’s more structured sun-faith. And it gives your players a reason to care beyond XP.


Join the Light

If you want to elevate your Temple of Elemental Evil game from dungeon-crawling to myth-making, then bring Solinar and the Church of Pelor to your table. Download the original Church of Pelor, Pelor, and Charles Evertide articles at the Verbobonc Campaign Guide 576cy and witness the glory of divine storytelling.

I also host deep-dive videos into the worldbuilding of this campaign on the 3orcs YouTube channel. Come see how a campaign built on light can cast the most profound shadows.

Let’s light the path together.

3orcs

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