Running Noble Ambitions Inside Temple of Elemental Evil: The Suel Pantheon Toolkit for DMs
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Greetings, Dungeon Masters! If your players are traveling through the Kron Hills, Greenway Valley, or the Viscounty of Verbobonc, they’ll likely pass through Kron Fortress—a hidden stronghold of gnomish craftsmanship, trade, and political intrigue.
This post will explore:
🛡️ The Fortress & its Role in the Greenway Valley
💰 Trade & The Kron Market
🏰 Gnome Politics & Relations with Verbobonc
🎲 Adventure Hooks & Encounters for your TOEE Campaign
Kron Fortress is a marvel of gnomish engineering, seamlessly carved into a massive stone outcrop. Built centuries ago to guard the Greenway Pass, this fortified gateway protects the only accessible trade route into the gnome lands.
🛡️ Strategic Importance:
✔ Controls all access to Greenway Valley.
✔ Can seal the pass with iron gates & portcullises.
✔ Defended by hidden arrow slits, murder holes, and traps.
✔ Garrisoned by 100 veteran gnome warriors.
💡 DM Tip: If your players want to sneak past or force entry, they’ll need more than brute strength—Kron’s defenses are built for ambushes and prolonged sieges.
Nestled below Kron Fortress, the village of Kron is the largest and wealthiest gnome settlement in the region.
🏡 A Hidden Wonderland of Gnome Ingenuity:
✔ Round-doored burrows & hillside cottages
✔ Gardens & streams woven into the village
✔ Hidden tunnels & workshops beneath the streets
✔ Gnome livestock—goats, dogs, and exotic animals—roaming freely
💡 DM Tip: The village is a mini-city within the hills, blending nature, stonework, and hidden dangers beneath its charming surface.
Kron Fortress thrives on trade with Verbobonc, Celene, and Dyvers. Despite recent political tensions, the Kron Market remains a bustling hub of commerce.
1️⃣ The High Warrens – Legitimate trade & noble merchants
2️⃣ The Tunnel Bazaar – Alchemy, rare goods, & black-market dealings
3️⃣ The Back Alleys – Illicit trade & forbidden artifacts
💡 DM Tip: The Kron Market is perfect for shady deals, high-stakes haggling, and intrigue-filled side quests.
💡 DM Tip: Kron isn’t just a stronghold—it’s a political battleground where gnomes, humans, and elves maneuver for control of the Greenway Pass.
✔ The first stop for merchants entering Greenway Valley.
✔ Run by Wendellbrim “Wren” Tulvar, House Tulvar’s trade envoy.
✔ Tense relations with Verbobonc, resisting unfair taxation.
✔ A cozy tavern built into stone, catering to gnomes & halflings.
✔ A neutral ground for politics & shady dealings.
✔ Owned by Glopna Nimblecap, a former adventurer with many secrets.
✔ The most luxurious inn in Kron.
✔ Catering to Verbobonc’s nobles, wealthy merchants, & smugglers.
✔ Owned by Hostren Velbrindle, a ruthless businessman who always profits.
💡 DM Tip: Each location presents roleplaying opportunities, side quests, & hidden dangers.
🔥 1. The Stolen Ledgers – A merchant's trade records have been stolen. Were they taken by a rival house, a smuggler, or someone from Verbobonc?
🔥 2. Bandits of the Greenway – Caravans are being raided outside Kron, but some suspect an inside job.
🔥 3. The Whispering Merchant’s Bargain – A forbidden artifact has surfaced in the Back Alleys. Who will pay the highest price?
🔥 4. The Gnome Revolt – The Free Alliance of the Kron Hills is preparing to defy Verbobonc. Will the adventurers get involved?
🔥 5. The Missing Diplomat – A human noble from Verbobonc has vanished after meeting with the Kron Council. Murder? Kidnapping? Or something worse?
💡 DM Tip: These quests weave politics, trade, and intrigue into your campaign, making Kron Fortress a living, breathing part of the world.
📖 Read the full Kron Fortress article in the Verbobonc Campaign Guide 576CY: World Anvil
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