Bringing Greyhawk to Life: Side Quests and Story in Hommlet for Temple of Elemental Evil DND Campaign

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Greetings fellow Dungeon Masters! As a lifelong fan of the World of Greyhawk and an aficionado of the Temple of Elemental Evil, I wanted to dive into one of the most sinister and enthralling aspects of the campaign setting: The Cult of the Elder Elemental God (EEG). This chaotic and enigmatic organization provides a rich vein of intrigue, political maneuvering, and outright terror for your players to experience. Let me take you through its history, motivations, and how to make this cult a cornerstone of your Dungeons & Dragons campaign.
The Cult of the Elder Elemental God is steeped in lore, its influence stretching back through the annals of Greyhawk's history. The god itself, known as Rentaq, represents the untamable chaos of creation and destruction, and its fractured form leaks corruption through shards scattered across the Flanaess. These shards empower the cult, giving rise to secret strongholds like the infamous Temple of Elemental Evil, which serves as a nexus of their chaotic power.
The cult’s origins lend themselves to epic storytelling. Incorporate ancient ruins, forgotten tomes, and whispers of a power that predates the Prime Material Plane itself. The adventurers won’t just be battling cultists—they’ll be fighting against the very fabric of chaos threatening to unravel the world.
For Dungeon Masters running the T1 Village of Hommlet as the opening act of a Temple of Elemental Evil campaign, the cult offers a wealth of story opportunities. Here’s how you can make it sing:
The Temple itself, located outside the Viscounty of Verbobonc, is more than a dungeon—it’s a hub of corruption. From the Moathouse to the greater Temple, the EEG cult spans multiple levels of influence:
The cult thrives on manipulation, making it a perfect antagonist in a campaign heavy on intrigue and exploration. The cult leaders, such as the calculating Hedrack or the twisted Lucius Graeme, serve as the backbone of the narrative. Each leader brings their own style of evil—subtle or overt—that Dungeon Masters can use to challenge different player strategies.
Use the cult’s connection to Verbobonc politics to add complexity:
The cult’s reach provides plenty of opportunities for encounters that build tension and reinforce the players' sense of escalating stakes.
Early in the campaign, the Moathouse serves as a microcosm of the greater Temple’s evil. Populate it with spies, mercenaries, and dangerous wildlife. Players should encounter clues hinting at the EEG's far-reaching influence here—perhaps a shard of the Elder Elemental Eye is hidden within its crumbling walls.
By the time players reach the Greater Temple, the campaign should feel like a war against chaos itself. Use elemental creatures and magical traps to underscore the alien and terrifying nature of the cult. Incorporating the trisected triangle symbol into these scenes reinforces the cult’s cosmic scale.
Here are some candid pieces of advice for making the Cult of the Elder Elemental God unforgettable:
Subtle Foreshadowing: Introduce the cult’s symbols and whispers long before the players know its name. Perhaps they find burned crops in a nearby hamlet or hear stories of unnatural weather patterns—both signs of the cult’s growing influence.
NPC Depth: The cult thrives on corruption, so give its NPCs layers. A trusted village elder might secretly be a cult agent, or an enemy might have been manipulated into serving the cult against their will.
Morality and Choices: The cult’s philosophy—that destruction brings renewal—can tempt even the most virtuous characters. Use this as a tool to create moral dilemmas.
Leverage Side Quests: To bring the world of Greyhawk to life, sprinkle in side quests tied to the cult. Players might protect a halfling village from cult-driven natural disasters or unravel an assassination plot targeting the Council of Lords.
The Cult of the Elder Elemental God isn’t just a threat to the adventurers—it’s a threat to the entire world of Greyhawk. Its influence disrupts trade, destabilizes governments, and corrupts nature itself. This makes it the perfect antagonist for a campaign of epic scope.
Imagine the players returning to Verbobonc after a successful mission, only to find the city in chaos due to cultist sabotage. Or perhaps they discover that the cult’s machinations reach as far as Celene, forcing them to navigate elven politics while battling the forces of chaos.
As a Dungeon Master, the Cult of the Elder Elemental God offers you a toolkit for creating a campaign that’s equal parts mystery, political intrigue, and high-stakes adventure. Use its fractured structure and elemental themes to craft encounters and storylines that challenge your players both in combat and in roleplay.
And remember, the key to running a memorable campaign is immersion. Incorporate NPC dialogue, unique rituals, and environmental storytelling to make the cult feel like a living, breathing threat. For more resources and detailed guides, check out my Verbobonc Campaign Guide 576CY, available on the Dungeon Masters Guild. And don’t forget to visit my YouTube channel for deep dives into the Temple of Elemental Evil campaign.
Until next time, may your dice roll true, and may your players never uncover all your secrets!
- 3orcs
3orcs
Bringing traditional Dungeons & Dragons back to life, one story at a time. Happy adventuring, and may your dice roll true!
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