Bringing Greyhawk to Life: Side Quests and Story in Hommlet for Temple of Elemental Evil DND Campaign

Welcome to the 3orcs Blog—a dedicated space for Dungeons & Dragons fans and Dungeon Masters delving into the classic World of Greyhawk. Here, you’ll find campaign guides, NPC profiles, DM tips, and resources centered around Greyhawk’s rich lore, including in-depth insights for the Temple of Elemental Evil. Join me for articles, maps, and exclusive content to enhance your D&D adventures!
In the dark corridors of the infamous Temple of Elemental Evil, few names inspire as much dread and respect as Hedrack, the Supreme Commander of the temple’s chaotic forces. As the Mouth of Iuz, he serves as both emissary and puppet master, weaving a web of manipulation, intimidation, and ruthless ambition that keeps the cult factions in line—at least for now.
Dungeon Masters preparing to run the classic T1 Village of Hommlet and its sequel Temple of Elemental Evil in their World of Greyhawk campaign should consider Hedrack a key figure in shaping the depth of their campaign's intrigue and danger. Whether you’re using the original AD&D module or adapting it for Old-School Essentials (OSE) or Castles & Crusades, Hedrack is a villain who demands attention.
Hedrack is a high-ranking cleric and enforcer of Iuz the Old, charged with overseeing the Temple's operations, but his ambitions extend far beyond simple stewardship. While he publicly serves the will of Iuz, his true devotion lies with the Elder Elemental God, a terrifying force of chaotic destruction that threatens to consume the very forces he manipulates.
As a Dungeon Master, presenting Hedrack as a multi-faceted villain offers endless roleplaying and encounter opportunities. He is:
Despite his sinister reputation, Hedrack’s influence extends beyond the temple walls into the political landscape of Verbobonc, where covert agents and cult sympathizers ensure that the temple's activities remain hidden from prying eyes.
Hedrack’s key political relationships include:
Hedrack's presence in your campaign should be felt long before your players meet him in person. He is not merely a final boss; he is the orchestrator of countless events leading up to the party's eventual confrontation.
Some ideas for how to introduce Hedrack:
When it comes to combat, Hedrack is a formidable opponent who relies on both divine magic and strategic use of the temple’s defenses. Some key tactics include:
While running the Temple of Elemental Evil campaign, consider adding side quests that revolve around Hedrack’s schemes:
To bring Hedrack’s character to life, check out the Verbobonc Campaign Guide 576cy, featuring incredible artwork, detailed NPC backgrounds, and deep lore to enrich your Temple of Elemental Evil campaign. My 3orcs YouTube channel also hosts in-depth discussions about running the temple, exploring key characters like Hedrack and how to integrate them into your own D&D campaign.
Hedrack is more than just a high-level cleric with an evil agenda; he represents the machinations of darkness, constantly adapting and outmaneuvering his enemies. As a Dungeon Master, leaning into his cunning, cruelty, and sheer strategic prowess will leave your players constantly second-guessing their every move.
If you're looking for side quests, NPC dialog, and world-building inspiration, visit the Verbobonc Campaign Guide 576cy website for more 3orcs content!
Let me know in the comments: How will you use Hedrack in your campaign? Will he be the scheming mastermind in the shadows, or will he confront the party head-on in a climactic battle for the fate of Verbobonc?
3orcs
Bringing traditional Dungeons & Dragons back to life, one story at a time. Happy adventuring, and may your dice roll true!
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