Grave-Soaked Secrets in the Shadow of Nulb, in the World of Greyhawk for the Temple of Elemental Evil DND campaign

Welcome to the 3orcs Blog—a dedicated space for Dungeons & Dragons fans and Dungeon Masters delving into the classic World of Greyhawk. Here, you’ll find campaign guides, NPC profiles, DM tips, and resources centered around Greyhawk’s rich lore, including in-depth insights for the Temple of Elemental Evil. Join me for articles, maps, and exclusive content to enhance your D&D adventures!
Ahoy, Dungeon Masters! It’s 3orcs here, and today we’re diving into the murky waters of Nulb, home to the infamous River Pirates who rule the waterways of the Velverdyva River and Imeryd’s Run. These swashbuckling rogues aren’t just another band of cutthroats; they’re integral to the evolving narrative of the Temple of Elemental Evil campaign. From clandestine smuggling operations to brewing rivalries, these pirates are ripe with potential for intrigue, conflict, and adventure.
The River Pirates of Nulb are a loose confederation of smugglers, raiders, and outlaws bound by shared charters and an unspoken code. Their influence spreads far along the Velverdyva, but their true stronghold lies in Nulb—a lawless village teeming with shadowy deals and whispered secrets. Overseeing this chaotic alliance is Captain Tolub, a Level 8 fighter whose grip on Nulb’s port ensures tribute payments from every ship daring to dock there.
But all is not smooth sailing. Rivals like Grud Squinteye aboard the Old Duck and Tricky McCallister of the Tramp Queen constantly test Tolub’s authority. Add in the Devil’s Song, a militarized slaver ship tied to the Temple of Elemental Evil, and you have a powder keg of competing interests waiting to explode.
The River Pirates provide a perfect tool for Dungeon Masters looking to enhance their Temple of Elemental Evil campaign. Here’s how you can use them effectively:
The River Pirates’ ties to the Temple of Elemental Evil make them a critical cog in its operations. From smuggling goods and slaves to supplying the Temple’s forces, their actions directly impact the campaign’s narrative. For example:
Bringing the River Pirates to life means crafting memorable NPCs and ships that your players won’t forget. Here are a few standouts:
When incorporating the River Pirates into your campaign, consider these tips:
Pirates are more than just combat encounters. Use their colorful personalities and hidden agendas to create meaningful role-playing opportunities.
Nulb is a den of lawlessness. Let your players feel its gritty atmosphere through encounters with drunk sailors, back-alley deals, and whispered threats.
The River Pirates aren’t just thugs—they’re pawns in a larger game orchestrated by the Temple. Use their connections to unveil the Temple’s plans piece by piece, creating suspense and intrigue.
Encourage players to think outside the box. Whether it’s crafting disguises to board a ship or using diplomacy to forge temporary alliances, reward clever solutions.
When I wrote about the River Pirates in the Verbobonc Campaign Guide 576 CY, I wanted to capture the wild, unpredictable energy of these characters and their world. As a Dungeon Master, you have the power to make Nulb and its pirates as vibrant or terrifying as your campaign demands. The River Pirates can be the linchpin that ties your players’ actions to the larger conflict with the Temple of Elemental Evil.
For more insights, maps, and detailed articles about the World of Greyhawk, visit the Verbobonc Campaign Guide 576 CY. And don’t forget to check out my YouTube channel, where I dive deep into campaign strategies, character development, and the lore of Greyhawk.
The River Pirates of Nulb are more than just a colorful addition to your campaign—they’re a gateway to the darker machinations of the Temple of Elemental Evil. By weaving their stories into your narrative, you’ll create an immersive experience that your players will never forget. Let’s bring the rivers of Greyhawk to life—one pirate charter at a time!
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